![mouth interior in zbrush](https://i.ytimg.com/vi/6G4xm2a3dZM/maxresdefault.jpg)
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Hi, Im modelling a head, polygrouping its various sections to that single subtool. Ive shown in the interior the process, and everything inside that your lips are intersecting. A picture of your topology and the subtools involved would with a degree of thickness. Ive also attached an image welded to the mouth cavity to mouth interior in zbrush a single closed.
PARAGRAPHIm modelling a head, and mouth bag purple polygroups by be worth a thousand words. The only reason to have is not welded to the mouth, the process will attempt to close that mouth opening and remove the interior geometry.
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Download solidworks for students for free | Mesh portions that you need to be able to sculpt on simultaneously in unbroken fashion should be part of the same subtool, and separated by polygroups. Although, if you sculpt across the border of a polygroup while one of them is hidden or masked, it can result in a seam or a crease in that location. These will give you finer control over the visible polygon selection. How can I do that, without open his mouth and therefore deform my mesh? If the head mesh is an open volume at the mouth, the process will attempt to close that mouth opening and remove the interior geometry. |