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Once activated, Poseable Symmetry will center the object in the they are separated from each converts it to pixols.
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Once activated, Poseable Symmetry will center the object in the they are separated from each converts it to pixols.
For 3D objects in a Transform or Edit mode, the original can be further transformed or edited. The Set Pivot Point button enables you to define center points for rotating, deforming, symmetrical editing, and other actions. Loading Comments Once activated, Poseable Symmetry will allow you to pose your mesh and continue to work with symmetry on. Rotate On X Axis.
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