Zbrush format
This option will not work and is more than adequate. This will help the shader help with this.
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Exporting and Importing Between Maya And ZbrushI've done a test of blend shapes, 4 in total, that I used the export blendshape plugin. It opened a new Maya scene with the mesh, hid the 4 blendshapes and. It won't work. The most reliable way to get vector displacement in V-Ray for the moment is to use object-space PTex textures. And I am using Zbrush 4R6 P2. I created a base mesh in Maya. Exported it to Zbrush and divided my mesh 4 times. -then export top.mydownloadlink.com highest.
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