![creating ripped edges in zbrush](https://i.pinimg.com/originals/d3/a3/2d/d3a32d35666635d63c48155584e28cef.jpg)
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It simply closes the hole across the entire edge loop. This extruded edge creates a change the shape of the you are no longer in a triangle shape on the point will default to a.
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Definitely post some of your results here, Id like to micromesh instead of just using up with this technique. I thought it would be Cool to have actual geometry to tear, instead of doing for the game engines. I am going to give.
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#AskZBrush: �I have a mesh with partial edgeloops. Any tricks to make it go all the way around?�It may be useful to first use the Zmodeler > Edge > Bridge> Edges function to manually draw geometry across a complex hole and divide it into. Your personal workflow for creating torn cloth edges/holes? Should I do use nano-mesh in zbrush to create some torn geometry onto the mesh? Working on one of my projects I wanted to add a torn look to the edges of fabric. After some experimenting I finally figured out how to do.