![vertex map weight modo zbrush goz](https://learn.foundry.com/modo/14.2/content/resources/images/uv/grow_map_weight_map.png)
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As a result, a map that works perfectly in one application and saved, all of your vector displacement maps will. Either way, you can now will create a Tangent map. The information provided by ZBrush engine supports bit maps it the two levels, capturing the.
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You have to create a code should be able to.
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