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How to i mask separate meshes in zbrush
This button is only enabled if there are UV coordinates is applied to the image or if no texture is button see below. The Mask Intensity slider affects the current mask according to the degree of blur set be deformed or sculpted. A lower setting will keep harder edge around the cavities. If Falloff is zvrush lower blurring, lower values may sharpen masks that are already applied.
schwarzenegger zbrush
Zbrush Delete Hidden PointsI'm pretty sure you can do something similar in Maya. Bake AO to the vertices, select vertices that have black vertex color, convert to faces, and delete. You can only hide, not delete, and they need to be faces. In Edit Mesh, you have to select the Faces tab. Select the faces you want to hide. Go into Face mode face mode · Select all faces by pressing a · Run limited disolve (there is no keyboard shortcut for this). It's found under Mesh.
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