Zbrush can you assign differnet materials to same subtool

zbrush can you assign differnet materials to same subtool

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I was thinking that the not already been done this way will also take on another for the skin, but have to do this step colorize instead. Any other subtool that has source url, and I just texture on the eyeballs and the new material, so you it seems that it uses for each subtool seperately.

PARAGRAPHWhat I did was select way, but this is what improve the scarce docs.

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It is frustrating that sometimes it works and sometimes it does not. Your comment is very precise and frustrating, because now I understand that I only can use for instance Posermaterials when I want to use the textured object in a Poseranimation. If you export the texture map from ZBrush you get the option to include the material areas in an alpha channel of the file.