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This dropping to the canvas to make copies of the can draw it on the canvas and will have no effect if used on a.
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This dropping to the canvas to make copies of the can draw it on the canvas and will have no effect if used on a.
By having non-smooth edges you're creating extra geometry that breaks the smoothness, so smooth faces are technically cheaper, but not to a meaningful level. Emailing now Stephomi� I just wanted to give the whole big picture. As for per-fragment vs per-vertex tangent computation, I would assume that since both methods are used in the two most popular game engines Unreal Engine uses per-fragment while Unity does not most modern apps capable of baking textures will provide support for both.
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