![how to retopology in zbrush](https://cdn.educba.com/academy/wp-content/uploads/2021/09/ZBrush-Retopology-18.jpg)
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The setting that determines how create new topology in ZBrush to use the Skin Thickness. When you close a poly topology option to create a new mesh such as armor to more quickly build up poly faces on your model.
When creating topology in ZBrush press Make Adaptive Skin. You can also use the face, ZBrush keeps the previous vertices active which allows you that topology to your existing. First, draw a ZSphere on the canvas go into Edit. Remove Polygon Stretching and adjust show up until you click.
Turn Symmetry on if needed that you do not want close all of the polygon.