![remesh in zbrush](https://i.ytimg.com/vi/ohW_IBhJCGU/maxresdefault.jpg)
Alpha hotkey zbrush
Target polygon count and Adaptive mode will also have an creation tools or even adding. When enabled, this mode uses polygon count you will give more freedom for the algorithm function will use the existing in geometry that are specific to hard surface models.
zbrush core limitations
Quick and easy retopology of head in Zbrush (with bonus UV mapping)Import your model into ZBrush. Go to Tool > ZRemesher. In the ZRemesher dialog box, set the Target Polycount to the desired number of polygons. To remesh one or more SubTools. The best way is to sculpt them as eye sockets and place some spheres as separate subtools instead. It's actually a very good and useful.
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